Core Gameplay
- Grid-based roguelike dungeon crawler with procedural room generation
- Navigate through an infinite dungeon by moving between adjacent cells
- Survive as long as possible while collecting points and managing health
Game Mechanics
- 3×3 grid interface representing each room (player always in center cell)
- Four-directional movement (up/down/left/right) to explore adjacent rooms
- Rooms persist – revisiting previous rooms doesn’t trigger events again
- Strategic scanning system reveals surrounding cells before moving
- Scan cooldown: requires 3 moves in new rooms before next scan available
Event System Random encounters in cells include:
- Hazards – Deal 15-25 damage
- Score pickups – Grant 25-50 points
- Healing items – Restore 20-30 HP
- Blocked paths – Impassable obstacles
- Empty cells – Safe passage
Visual Design
- Cyberpunk aesthetic with cyan/green color scheme
- Animated glowing effects and pulses
- Smooth transitions and visual feedback for actions
- Responsive grid animations when moving between rooms
- HP bar with color-coded warnings (green → orange → red)
Controls
- Click/tap cells to move
- Arrow keys or WASD for keyboard navigation
- Spacebar to activate scan
- Touch-optimized for mobile devices
Stats Tracking
- HP (starts at 100, game over at 0)
- Score accumulation
- Total moves counter
- Scan usage tracking
Technical Features
- Procedurally generated dungeon map stored in memory
- Room state persistence across visits
- Event probability system (hazards 25%, score 20%, healing 15%, blocked 15%)
- Game over screen with final statistics and restart option
