Network Explorer

Core Gameplay

  • Grid-based roguelike dungeon crawler with procedural room generation
  • Navigate through an infinite dungeon by moving between adjacent cells
  • Survive as long as possible while collecting points and managing health

Game Mechanics

  • 3×3 grid interface representing each room (player always in center cell)
  • Four-directional movement (up/down/left/right) to explore adjacent rooms
  • Rooms persist – revisiting previous rooms doesn’t trigger events again
  • Strategic scanning system reveals surrounding cells before moving
  • Scan cooldown: requires 3 moves in new rooms before next scan available

Event System Random encounters in cells include:

  • Hazards – Deal 15-25 damage
  • Score pickups – Grant 25-50 points
  • Healing items – Restore 20-30 HP
  • Blocked paths – Impassable obstacles
  • Empty cells – Safe passage

Visual Design

  • Cyberpunk aesthetic with cyan/green color scheme
  • Animated glowing effects and pulses
  • Smooth transitions and visual feedback for actions
  • Responsive grid animations when moving between rooms
  • HP bar with color-coded warnings (green → orange → red)

Controls

  • Click/tap cells to move
  • Arrow keys or WASD for keyboard navigation
  • Spacebar to activate scan
  • Touch-optimized for mobile devices

Stats Tracking

  • HP (starts at 100, game over at 0)
  • Score accumulation
  • Total moves counter
  • Scan usage tracking

Technical Features

  • Procedurally generated dungeon map stored in memory
  • Room state persistence across visits
  • Event probability system (hazards 25%, score 20%, healing 15%, blocked 15%)
  • Game over screen with final statistics and restart option