void survivor: signal is a top-down space-shooter roguelike with autonomous pilot AI — you set the direction, the ship handles combat and dodging on its own unless you take over.
- wave-based survival — enemies scale up, bosses every 5 waves
- level-up upgrades — damage, fire rate, shields, orbitals, missiles, dash, beam — auto-picked for you (DEFENCE/ATTACK/RANDOM strategies) or grab manual control anytime
- active abilities — charged beam weapon, deployable turret, missile swarm, AOE stun, phase dash, each on its own cooldown
- destructible terrain — obstacles block your path and enemy fire alike, break them or route around
- enemy variety — chasers, snipers, phasers, splitters, kamikaze bombers, and support medics that heal + stun
- lore drip — signal fragments unlock as you level, building toward a twist around wave 16
- side quests — optional objectives (kill counts, waypoints, survive timers) for bonus XP mid-run
no menus to dig through — tap to move, everything else is a button on screen. that’s the whole pitch.
