TriVector - Game Guide
Objective
Defeat all 3 waves of enemies to achieve victory. Survive with all characters in minimum turns for the highest rank!
Characters
Tank
HP: 4 | AP: 2 | Special: SHIELD (2 turns) - Negates all damage
Fighter
HP: 2 | AP: 4 | Special: RAGE (2 turns) - Increases attack damage by +1
Hero
HP: 3 | AP: 3 | Special: BOOST (1 turn) - Grants both SHIELD and RAGE for 1 turn
Enemies
Sentinel
HP: 2 | AP: 2 - Balanced enemy
Guardian
HP: 3 | AP: 1 - Tanky but slow
Rogue
HP: 1 | AP: 3 - Fast but fragile
Actions (Cost 1 AP Each)
- MOVE: Move to an adjacent triangle
- ATTACK: Deal 1 damage to adjacent enemy (2 damage with RAGE)
- SPECIAL: Activate character's unique ability
- PASS: End turn for this character
Items
- Medipack: Restore 1 HP to self and adjacent allies
- Ranged Attack: Attack any enemy on the grid (1 damage, 2 with RAGE/BOOST)
- Teleporter: Teleport to any empty cell
- Power Attack: Deal 2 damage to all adjacent enemies (3 with RAGE/BOOST)
Items drop from defeated enemies (30% chance) and can be found on new cells (20% chance)
Waves
Wave 1: 3 enemies | Wave 2: 5 enemies | Wave 3: 7 enemies
New wave spawns immediately when previous wave is defeated.
Ranking System
- Turn Score: Max 50 pts (6 turns or less = 50 pts, decreases by 10 pts per turn)
- Survival Score: 50 pts per surviving character
- Ranks: S (200+ pts) | A (150-199) | B (100-149) | C (50-99)
Tips
- Visit new cells to discover items (20% chance)
- Status effects last through your turn AND the enemy turn
- Click on characters/enemies to view their stats
- Use BOOST wisely - it's powerful but only lasts 1 turn
- Balance offense and defense to minimize turns