The Core Concept
TriVector reimagines tactical combat through geometric innovation. Instead of traditional square grids, battles unfold across a tessellation of triangles where every position connects to exactly six neighbors. This isn’t just aesthetic choice—it fundamentally changes how you think about space, adjacency, and tactical positioning.
You command a squad of three units against waves of enemies. Each turn, manage Action Points (AP) across movement and special abilities. Survive all waves with the fewest turns and maximum survivors to achieve the coveted S-rank.
